branding, content creating, IPA|ED:three, user-generating

This Way Up: Packaging to Grow

This_way_upsvg
Packaging is the touch point that reaches every one of a
client’s existing customers, who are – as Julian Saunders notes – a client’s
most important audience; “The economics of winning a new customer versus
keeping an existing on is generally well known.  A healthy and mature service business should
get most of its business from existing customers”
[1].

This post is about how by adopting three behaviours a brand
can best use packaging as a communications channel to drive growth through
existing customers. Furthermore, I’ll
suggest how these three behaviours can be systemised and applied to the
majority of packaged brands in the form of a model for brand growth – packaging
to grow. 

Behaviour I – Adding Value In A World Of Abundance

The principle change over the last decade has been a shift
from media scarcity to media abundance – was the view expressed by Rory
Sutherland at a conference last year [2], something which also applies to
packaging media [3].  At the same time,
behavioural research shows that shoppers are becoming more selective – they
know what items they need and only go down those aisles [4].

In a world of abundance in which consumers know what they
want, brands must fight for the only scarce resource that remains –attention. Adding value through packaging is a key strategy
to get and maintain attention, ensuring consumers keep your brand in their
‘evoked set’ [5].

That’s why each winter bottles of Innocent smoothies wear hand-made
bobble hats. It’s why Abercrombie and
Fitch bags could be mistaken for posters [6], and it’s how the addition of
packaging (as opposed to download only) increased the retail value of
Radiohead’s recent ‘In Rainbows’ album more than nine-fold [7]. Value goes both ways.

Innocent_smoothies_with_hats_1
Radiohead_discbox
Af_bag_2
Adding value (top down): Innocent Bobble hats, Radiohead’s
‘In Rainbows’ boxed set and A&F posterbags

By adding value, packaging promotes brand growth through
re-conversion, reinforcing the decision to purchase, and increasing future
propensity to repurchase.

Behaviour II – Getting Personal In A Consumer-Made World

trendwatching.com [8] first identified ‘customer-made’ in
2005. By allowing consumers to
co-create, brands not only tap into the collective intellectual capital of the
crowd, but give their existing consumers personalised reasons to repurchase.

That’s why Jones’s Water has thousands of different customer-designed
labels, and why Pepsi commissioned 35 new designs for its cans [9]. It’s why Heinz let’s you buy a bottle of
ketchup with your name on it, and why the design on Saks Fifth Avenue’s bags is
recombined in an infinite – and therefore unique – number of ways [10].
 

Heinz_labels
Jones_soda
Saks_bags
Personalisation and customisation (top down): Customised
labels courtesy of My Heinz, Jones Soda Co’s labels as co-created with
customers, Pentagram’s Saks Fifth Avenue bag (the original logo is recombined
into unique combinations)

By promoting customisation and personalisation, packaging
promotes brand growth by enticing the consumer back for more of the different;
a unique experience; increasing frequency of purchase.

Behaviour III – Stimulating Conversations In A Networked
World

“In the old paradigm … mass persuasion involved exposing
millions of consumers to commercial messages … in the new paradigm, the boot is
on the other foot … Target audiences are … a community of interconnected people
within which brand perceptions are shaped by multiple influences”
notes Will
Collin [11]. There exists legislation in
these networks; its Gladwell’s Law of the Few – which describes how
‘Connectors’ behave like social glue, spreading a message [12].

An LSE’s study into brand advocacy proved that the more
advocates a brand has, the higher the brand growth; in general, brands grow
four times faster with positive as opposed to negative word-of-mouth profiles
[13]. So it’s in a brand’s interests to
give its potential advocates – its consumers – reasons to start conversations.

That’s why first BBC2 and now Channel 4 invest buckets in
idents (programme packaging) that gets talked about, and why Nokia created
bespoke packaging that fitted through a letterbox if you told them you didn’t
need a new charger.

Bbc2floor
Channel4_skyscraper
Channel4_hay
TV Packaging (top down): BBC2’s ‘Saw’, Channel 4’s ‘City’ and
‘Corn Field’

By stimulating conversations amongst its existing clients,
packaging promotes brand growth by introducing new consumers to a brand,
increasing penetration.

Packaging to Grow: A Model

Growth_model_v2

Making it Happen

Case Study One: Powerade

Mission: grow volumes

  • Powerade could add value by printing specific gym programmes
    with expert trainer advice on the side of bottles.
  • They personalise packaging by encouraging consumers to
    suggest new programmes which are rotated on a 10 week basis; encouraging
    variation in gym routine [14] and generating sales through increased frequency
    of purchase.
  • Word on mouth is encouraged by displaying monthly challenges
    on in-gym vending machines; ‘challenge a friend to do the workout with you’.

Case Study Two: UKTV Food

Mission:
Grow share of audience

  • In a digital world every niche station is fighting for
    share, and UKTV Food is no exception. They add value to idents (their packaging) by suggesting interesting new
    ingredients under the banner of; ‘Different Every Day’.
  • Customisation is delivered thru red-button – click on an
    ident for more information on an ingredient and how it can be incorporated into
    individual cooking regimes.
  • Partnering with Sainsbury’s and aligning UKTV Food’s
    ‘Different Every Day’ to the retailer’s ‘Try Something New today’ would see
    Sainsbury’s signpost in-store to the ingredient of the week; stimulating
    conversations via the most credible of corporate advocates.

Case Study three: Dulux

Mission:
Consolidate market share

  • Dulux could add-value by attaching unique colour charts to
    their tins of paint, indicating – for future use – what items will match the
    new colour on the walls of Andy and Charlie’s room.
  • Behaviour two allows Andy and Charlie to create their own
    unique colour of paint, but rather than packaging it in a standard tins, they
    customise their own design and take the paint home in a bespoke tin.
  • Dulux then builds a social network group that allows
    customers to patent and publish their colours. This encourages Andy and Charlie to contact their friends, advising them
    that they can now order Andy and Charlie’s own patented Dulux colour for their
    own homes [15].

 

What you waiting for?

One model: three behaviours;

Add value, personalise, and stimulate conversations.

Use packaging to grow.

Sources and References

[1] Quotation from A market leader exclusive report: What is
really changing in Marketing Communications? (Julian Saunders). This crucial importance of existing customers
was reinforced in an influential piece of research by the LSE who identified
that “businesses seeking year-on-year growth may be overlooking their most
powerful growth-generating asset – existing clients, customers and consumers”

(Source: Advocacy drives growth – Exclusive research from the London School of
Economics reveals the benefits and pitfalls of word-of-mouth communication (LSE
2005)

[2] Delivering the Landmark Creative Campaign – a speech to
the IPA Outdoor’s Seeing Digital Conference (Rory Sutherland).

[3] This shift is reflected in the supermarket packaging
media; John Hagel has commented that “over time, more and more products entered
the market and shelf space became the scarce good (quoting John Hagel)

[4] Source: The In-store Environment. Research observed that whilst 30% of shoppers
demonstrated ‘selective’ shopping in 2003, by 2006 that figure had risen to
34%. Notably, this behaviour is
reflected online, where there are no isles; search engines make virtually all
customer orientation selective

[5] Source: The In-store Environment. Quoting from the same source: “The evoked set
is the group of products from which the shopper will make their final decision
… if categories or products do not appear in the evoked set, it is harder for
the merchandising and point of sale activity to differentiate a category or
product because it must enable both the conversion from visitor to shopper, and
from shopper to buyer”.

[6] Or art prints – depending on your perspective!

[7] When Radiohead’s ‘in rainbows’ was released in October
2007 as download only – unpackaged – the value was determined by consumers;
they could choose their own purchase price – the average price chosen to pay
was £3.88 (source). At the start of December 2007 the same
content was released in the form of a three-format discbox. The asking price for a product valued at
£3.88 with packaging? …£40.00.

[8] source … Quoting the site; "Get ready for
CUSTOMER-MADE: the phenomenon of corporations creating goods, services and
experiences in close cooperation with consumers, tapping into their
intellectual capital, and in exchange giving them a direct say in what actually
gets produced, manufactured, developed, designed, serviced, or processed"

[9] Early in 2007 Pepsi commissioned US design
company Arnell Group to develop 35 designs new designs for its cans, including
12 inch vinyls, gleaming hubcabs, swirling tattoos and 31 other pieces of
artwork drawing from different strands of youth culture – source.

[10] Whilst the bag – designed by Pentagram Design
technically didn’t have an infinite number of designs, more than several
trillion combinations gets it pretty much there.

[11] Quoting: Will Collin writing about the paradigm shift
in the communications industry in a Campaign supplement

[12] Source: The terms ‘Law of the Few’ and ‘Connectors’
were coined by Malcolm Gladwell in The Tipping Point.

[13] Source: Advocacy drives growth – Exclusive research
from the London School of Economics reveals the benefits and pitfalls of
word-of-mouth communication (LSE 2005)

[14] One of the key aspects of training is to change your
workout regularly. Varying the routine
not only avoids boredom but works different muscle groups preventing ‘plateauing’
in body-response. Different programmes
could be created – for example the strength-training work-out cardiovascular
work-out.

[15] Their friends won’t, nobody would be seen dead with
someone else’s colour on their own wall. They’ll want their own unique colour, and they’ll know where to get it!

Standard
advertising, broadcasting, content creating, internet, planning, viewing

Two Distribution Models United by a Common Reliance on Creativity

back in Jan of last year I wrote a post outlining five thoughts on viral marketing – which essentially were: what’s the motivation to pass on, is it easy to view and pass on, does it have contemporary relevance and can it be measured?  the last of these is now infinitely easier with the announcement of YouTube’s new analytics tool – YouTube Insight.

whilst it’s good to know where in the world people are watching my holiday video, it will no doubt prove more useful in giving ammunition to the arsenals of agencies like Cake, who are responsible for distributing the above piece for Pot Noodle.  made by AKQA, it’s a spoof of Guinness’ Tipping Point.  and Honda’s Cog for that matter.  or actually the Orange ad with those colours  …or, come to think of it, a whole tranche of ads that have pretty much been developed on a similar theme ever since Cog’s effort.

what this viral relies on is it’s ability to pop a shot at these more glossy peers.  from it’s windy start, thru electric wheelchairs and wheely bins, to a blow up doll and eventually the Pot itself, the piece relies on the ability to remix what is now a very much established theme.  it’s creative remix at it’s best.  it also voices the suggestion by some of us in the industry who are thinking maybe enough of th Cog-cloning now thanks…

what separates this from Guinness’ original effort is, fundamentally, what a brand wants to get away with…  brands are eagerly able to rush in wherever the BACC fear to tread.  but it’s also a reflection of money.  it’s the level of available investment that determines whether a client adopts Pot Noodle’s viral model or the more investment-intensive broadcast model.

at lower budgets virals frankly are the only option, but it’s not quite that simple…  let’s say the above cost £40k to make and – thru free seeding and non-paid for promotion – generates 1 million views.  assuming that distribution costs nil, thats a cpt on views of £40.

compare that to a standard TV campaign that will cost – say – £300k to make and generate for the sake of argument an overall cpt (prod and media) for a 16-34 audience of around £20; twice as cost efficient as a viral.  but twice as cost effective?!  very possibly not…

the viral model is not only pulled rather than pushed content, but benefits from being recommended  rather than broadcast to an individual.  and when you consider that the above Tipping Pot viral clip has – according to Cake – been on 400 websites, three
national newspapers and on the Sky News viral round up, it’s not surprising that it’s considered to be a success.

ultimately though, each of the above models – whatever the numbers – both fundamentally rely on creativity… on the ability to capture and engage an audience with an idea.  doing that gives a brand the luxury of choice in it’s media model.  it’s perhaps to all of our detriment that too many brands – through a lack of creativity with their communications – depend only on broadcast communications for their efforts.  applying the test of the viral distribution model to more ads would be a sterner test than anything the BACC could throw at them.

thanks to lee@cakegroup.com for the link.

Standard
advertising, broadcasting, planning, viewing

Conventional blinkering; how Visa’s Mystery Box was closed too soon

back in January I posted on JJ Abrams idea of Mystery Boxes; that the intentional withholding of information is much more engaging than giving someone the whole story… that sometimes mystery is more important than
knowledge.  I suggested that in comunications planning we’re too obsessed with giving consumers
information and resolution…  instead we need to more often give them some questions, some
intrigue.

I was reminded of this thinking recently when I caught the above ad for Visa.  it opens with a big fat mystery box; a panicked guy running naked thru a desert.  how come he’s there?  why’s he naked?  where’s he running to?  lots of questions… which in short mean you keep on watching the ad.

it’s a great ad, but it could have been a lot braver with it’s media…  why did they have to give the whole thing away in 30 seconds?  they could have top and tailed it – extending the mystery box across the ad break or even across a whole TV show.  and if they’d been really brave, they could have teased the ad for a week without showing the resolution.

by resolving the mystery box so soon, Visa have missed out on sparking a multitude of conversations, roughly around the theme of "why’s man running naked thru the desert with nothing but a Visa card?"

a great ad which missed out on being a brilliant piece of
communication because it played to the conventions of a TV spot…  conventions are there for a reason, but sometimes they’re there to be broken…

Standard
engaging, gaming, internet

Let the AR Game begin!

I’ve wanted to get my teeth into planning a good Alternative Reality Game (ARG) for a while now, so I was interested to see this come my way courtesy of Stew Gurney.  it’s an ARG based around the upcoming Olympics in Beijing.  what strikes me is how slick this is…  very high quality audio-video content and great design of the navigation of the evidence.  the whole site can be viewed here.

it will be interesting to see where this one goes…  ARGs as a concept, have struggled from a perception of being too niche – capitalising on the Olympics could be a sound strategy to breaking into the mainstream (it would seem that the nature of the interface has been designed with entry-level in mind)…

also I’m clueless as to which brand this is for, or whether it’s for the Olympics itself…  but I’m not sure this entirely matters!  half the fun will be finding out…

Daniel Terdiman has written a great summary of the initial box of evidence which he received here…  let the AR Game begin!

———-

Update: Thanks for Stephen Bedggood for the heads up that this ARG is for McDonalds…  great effort on their part… smart and unexpected.  it will be interesting to see how and if this translates to any in-restaurant activity come August

Standard
advertising, branding, regulating

Sky-High Stakes in Hong Kong’s Out of Home Arms Race

Dsc04043Mediation is on tour in Australasia for a few weeks.  whilst on it’s first stop in Hong Kong it noticed this little poster for Calvin Klein’s Steel range.  towering above the island’s Central district, the building wrap dwarfs many of the surrounding buildings and can be seen not only from much of the island but also from Kowloon across the harbour.

it’s typical of the predominance of outdoor in the territory…  from the biggest billboards to the depths of the underground, posters in a multitude of shapes and forms are everywhere.  in Mediation’s native UK, shopfronts tell the story of what’s available inside – but in the visual arms race of Hong Kong you need to shout a lot louder, and higher.

this prevalence of outdoor tells us much about media consumption in the area…  for a massively dense and highly mobile population it’s no doubt a very effective medium.

but it also tells us much about the cultural differences between Hong Kong and the UK.  big building wraps like the above have occasionally been available in London – County Hall and Trafalgar Square’s Nelson’s column come to mind – but it’s difficult to imagine a 50ft crotch being put on display; the applications in London were as much about the suitability of a brand to the city’s culture and community as much as about how much a brand was prepared to pay for the space.  commercially is simply not as big a factor as sensitivity to conservative public tastes.

the above building wrap would cause a public outcry in London.  not so in Hong Kong…  where the bustling life of the city continues seemingly oblivious to the Calvin Klein model towering above them.  in the city’s outdoor arms race, the stakes have been raised.  I’m not entirely sure how much further they could go…

Standard
internet, social networking, user-generating

Hyped Facebook faces it’s Trough of Disillusionment

Facebook
according to figures released by Nielsen Online, Facebook saw it’s number of users fall 5% to 8.5 million in January from 8.9 million in December, the first drop in user numbers since July 2006 when Nielsen began compiling data on the site.

many have been quick to announce the beginning of the end for the social networking site.  Nic Howell, deputy editor of New Media
Age, has stated that the site is no longer as popular among its core audience of
young people, commenting:

"Social networking is as much about who isn’t on the
site as who is – when Tory MPs and major corporations start profiles on
Facebook, its brand is devalued, driving its core user base into the
arms of newer and more credible alternatives,"
he said.

there’s no doubt that this exclusivity factor has played a role in the plateauing of Facebook’s usage, and to that I’d add the plethora of requests and forced applications it’s users receive, as well as the hack-handed nature of advertising on the site…  in June last year I commented that:

"you can try putting an ad on facebook, but I wouldn’t
recommend it; facebook is a place and space for friends, and a pushed
media impact from a keen brand is an invasion – unless a brand suceeds
in rewarding my just for watching it (for example Virgin Media feeding
me live Big Brother updates, rather than a banner asking me to sign up
now)…"
full post here 

as could have been predicted, I’ve since then seen more banners on Facebook than at a Mardi Gras parade.  but all that aside, does this really mean an inevitable spiral in the popularity of the social networking site?  arguably not.  we’re perhaps more likely witnessing the third phase of Gartner’s Hype Cycle, the Trough of Disillusionment, in which technologies fail to meet expectations and quickly become unfashionable.
Consequently, the press usually abandons the topic and the technology.  sound familiar?

Gartner_hype_cycle
image source: Jeremy Kemp

this would arguably explain why smaller (and relatively newer) social networks continue to see growth – they still find themselves in the post-Trigger growth phase.

so be braced for lots of Facebook and Social networking bashing over the course of 2008.  Mediation predicts that plateau will be reached at some point in the future, with a smaller but more loyal user-base at it’s core.

one last plea to advertisers; we are fueling the trough by using Facebook and it’s counterparts for broadcast banner advertising.  we need to be better than that…  how can a brand’s presence enhance and complement a user experience?  if it can’t, it shouldn’t be there.

Standard
advertising, branding, engaging, internet, planning

There now follows a simple exercise in Building Brand Associations…

Mm_dark…courtesy of M&Ms.  this is quite old now but I just came across it today whilst browsing a post  by

so you’re M&Ms and you want people to know and remember that you have a new product in the form of Dark Chocolate.  you could invest in an ad that communicates this and deploy thru relevant and effective media, or

…you could get consumers to find out and then re-enforce (multiple times over) the association for themselves via an online game where you have to find 50 hidden movies – all of which have a ‘dark’ theme.

this is stand out for two reasons.  one, only the buffest of movie buffs will know all the answers, so you’re compelled to pass it on and try to work out the answers amongst your mates.  it’s very sociably-networkable.  which is good.

secondly this little piece stands out for the sheer elegant simplicity with which it has been put together.  using flash you navigate your way around the image, zooming in and out as you go.  and once you’ve spotted and noted a movie it blacks out, allowing you to focus on the remaining movies you haven’t got yet.  infuriatingly addictive and of course very easy to pass on to others to inflict the same brand association building on them.

click here to play but be warned; it’s addictive.

Standard
Uncategorized

Standing Out from the Superbowl Crowd

so I couldn’t end the week without making reference to the media buying event of the last week…  first some stats (courtesy of Contagious Magazine) – Super Bowl XLII was tuned into by a total
of 148.3 million viewers world-wide.  Commercial time for the intervals
was valued at approximately $86,000 per second, or $2.7 million for
half a minute.  Oh, and just for reference, the total amount of popcorn
consumed during the behemothic game was enough to stretch around the
world nearly five and a half times.

all very impressive.  indeed you’d hope that upon media real estate of that value, some fairly magnificent structures would be built…  and some were.  you can catch all the ads courtesy of Adage here.  highlights include Thanksgiving Day Parade Balloons fighting over an equally large bottle of Coca-Cola above New York, Will Ferrell suggesting we all grab a Bud Light and ‘Suck One’, which interestingly is exactly what happened to a game Justin Timberlake who spends much of a promo spot for Pepsi being invisibly dragged along on his arse.

but for all their grandeur and flawless execution, all the ads were outdone by the above little bit of work from Fox, promoting the Superbowl itself.  the piece could have been a catastrophe, and indeed has caused not a small amount of discussion (of which a little can be read here).  however it seems to have genuinely captivated not just the audience but the very spirit of the occasion.  writing in Campaign this week Mark Wnek writes:

"This had disaster written all over it and yet…  and yet, turned out to be so utterly mesmerizing a delivery that it completely poured cold water over everything that commercially followed"

a view echoed by one Ed who posted (see the above debate link):

"Such a B.E.A.U.T.I.F.U.L. commercial.  BEST one in decades c/o
Superbowl.  All the rest, including half time, sucked so bad.
Advertisers & Investors alike, need to rechannel their creative
minds, and stop using ’stupidity’ (like Will Ferrell & witty ad
campaigns) to win their audiences’ attention.  It’s boring.  Super 3D CGI
can only complete so much, but in the end, it’s about the quality, the
words, and the product.  So please, to all you advertisers out there,
STOP BEING SO DAMN CHEAP & Selfish. Come up with a solid &
meaningful pitch, please."

there may be a lesson here… that the very nature of the advertiser / viewer contract gets reversed on an occasion like this.  perhaps the Superbowl does require more than beer and car ads.  perhaps the point of advertising in the superbowl is not to capitalise on the scale of the audience, but to acknowledge and augment it.  what the above Fox spot did was to add a sense of grandeur and occasion to the Superbowl.  it was and is ‘event-making’ in the best possible way.

the UK lacks an equivalent to the Superbowl (I don’t think the X-Factor final really counts), but there are surely occasions even in the UK when advertisers need to back away from just capitalising on a big audience and reverse the logic of their buying the space…  brands should revel in the grandeur of an event, and in doing so help to make that event and it’s aggregation of audience more meaningful as a result of their being there.

Standard
engaging, experiencing

Seeing beyond the Stunt…

thanks to Jonathan Pearson for this link…  over 200 people freeze in place on cue in Grand Central Station in New York.  what’s great about this isn’t just that it’s a simple, elegant example of how drama can be created in public spaces; but rather the response it got from the bystanders in and around the station…  not only were they intrigued throughout the stunt but gave spontaneous applause at the end.

they didn’t know why they were clapping and cheering, they just knew they’d witnessed something different, amusing and out of the (all too) ordinary.  it would be great to see this kind of sponteneity incorporated into comms planning – in previous posts I’ve talked about how we should be encouraging consumers to join the dots for themsleves, by creating what JJ Abrams calls Mystery Boxes…

I can’t imagine a better mystery box than the one in the above video…  why did they freeze?  what’s going on?  what happens next?  will they do it again?  the answer in the above case was that it was for art and art alone, but if it could be harnessed as a means of engaging consumers with a brand idea, it could become very powerful indeed…

I think things like this are all too often dismissed as stunts.  and yes a stunt it undoubtedly is, but when incorporated into a multi-media (transmedia) campaign, it could potentially be a great deal more.  what’s lacking are not better stunts, but the imagination to build such events into campaigns in intriguing and relevant ways.

Standard
broadcasting, content creating, internet, user-generating, viewing

One In / One Out in Broadcasting UGC

Bbc_threeit’s farewell to the blobs as the Beeb unveils a new look for BBC Three.  the world has changed a fair bit in the five years since it was rebranded from BBC Choice, and the relaunch – at the heart of which is a philosophy that content will be available anytime, anyplace, anywhere – reflects this new world of 360 degree commissioning as well as UGC vs corporate-generated content.

one of the most intriguing elements is the BBC’s ambition to establish content partnerships in "the places
where our audiences spend time" with the aim of making the channels online presence
"the hub of a vibrant network of conversations across the web" (quoting Smon Nelson as reported by Digital Spy via Broadcast magazine, click here for more).  what these places are remains to be seen but Mediation suspects that the likes of Facebook and YouTube may be getting a call soon.

UGC remains for many in TV a topic of the day, and as such the channel will also be calling on viewers to send in clips of themselves introducing
programmes and talking about the channel.  get to those webcams!

the announcement comes hot on the heels of the news that MTV is to drop it’s user-generated content channel MTV Flux.  no reason seems to have been given but no doubt ratings played a part.  there’s an interesting perspective for comms planning and advertising here – namely the importance of channel context…

there are strong embedded expectations of what content you’ll be consuming (and how you’ll be consuming it) when you’re engaged with a particular channel…  despite convergence (of content not necessarily hardware remember), watching TV remains fundamentally different from interacting online.  not matching these expectations may have been the death knell for Flux as a stand-alone TV channel…  the fact that the Flux and it’s community of contributors will live on – integrated into the other channels in the MTV portfolio as well as online – signals that UGC and CGC can sit alongside, but it’s a marriage that has to be carefully managed, a lesson that BBC Three may soon come to learn.

Standard